![]() ![]() GoldenEye changed that and the games that succeeded it followed suit from early adopters like Perfect Dark to current ones like Call of Duty and Battlefield. There was no freedom of movement - just shoot what’s in front of you. All of those things seem so natural now in gaming but they weren’t at all back then.įor a long time, first-person shooters were limited to arcade-style rail shooters like Time Crisis. You could look in any direction you wanted. You could move around freely in the game - backwards, forward, side-to-side. It was a modern first-person shooter before modern first-person shooters ever existed. This was the game that made it possible for all other games like it to exist. And, despite it being a game that was made in 1997, it felt like the controls were still so natural.Īs I played I wondered, Why? How could this game that was made so long ago still feel so natural to me? I know I wasn’t that good at it growing up.īut that’s when it hit me: It was because this game was a blueprint. There was action awaiting around every single corner. It took just shy of three hours to play through the entire story, but it was totally worth it. But who cares? The experience was still so enjoyable. ![]() The graphics? Well, they’re not that good. The 4-year-old me was right - this is incredible. There’s no way this thing is as good as I thought it was, right? I sat there prepared to laugh about how bad the game actually was. It came out in 1997. So I clean them off, hook them up and get it popping. The GoldenEye is in a dusty box next to it. I find the N64 sitting in an old box from the basement. So I go to my grandma’s house and into her shed. But, for whatever reason, I got an itching feeling to play it. We’re quite a long way away from the GoldenEye days. But clearly, my interests have shifted quite a bit. Some Sonic the Hedgehog and even Megaman sprinkled in there occasionally. There’s still lots Pokémon being played, too. It’s 12 years after my first taste of James Bond.Īt that point, I’m on the Playstation 3 playing Grand Theft Auto, Call of Duty, God of War and Uncharted. And that’s what I played for such a long time across various systems for years. And that was generally some mix of Sonic the Hedgehog, Megaman, Pokémon and Dragon Ball Z. I couldn’t tell you what the best games are - I could only tell you what I liked. I didn’t know anything about, well, anything. It just looked so real in my young, inexperienced eyes.īut that’s the thing - I was 4 years old. The N64 might as well have been a Playstation 5, and GoldenEye might as well have been Ghost of Tsushima. And most of it was that insane Lion King game that I’m 70 percent sure no one in the world has ever beaten. I mean, to that point, all I’d ever seen was the Super Nintendo. I’m not sure.Īll I know is that, at the time, that was the most incredible game I’d seen in my life. Reminiscing, it feels like one of those situations where, as the baby in the family, someone just hands you a controller and acts like you’re playing the game with them but you’re probably not. I don’t even know if I was actually playing the game myself - I was just 4 years old in 1997 when the game first came out. So I wanted to start this story off by taking you to the exact moment in time when I first played James Bond’s GoldenEye 007 on the Nintendo 64.īut the truth is I don’t know when it happened for the first time. It’s Bond, James Bond Week here at For The Win, where we’ve shaken (not stirred) five days’ worth of content to celebrate the premiere of the iconic franchise’s 25th movie, No Time to Die. ![]()
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